Originally posted by erandurJust guessing, but mmorpg's almost exclusively run on UDP (except for WoW, I'm sure they have their reasons). Websites etc. Run on TCP, and downloading stuff usually comes from a normal web server. So I'd say the update server is TCP, the rest is UDP.UDP provides no verification of packet's content to put it simple. Simply if you try to transfer data using UDP based protocol between two rooms in your home then transfer should be faster than it is in case of TCP as there is pretty much no error checking (which also consumes time).However in case of longer distances it may be problematic. Simply if you ever tried to use UDB to transfer some file from Japan to Europe for example then good luck. It may be possible but not without error checking implemented in in application layer of OSI model.
By ALLODS-ONLINE-PLAYER (Sep 6th 2017, 2:31pm). (Sep 6th 2017, 9:38pm). Some questions. By VegaX (Jun 24th 2017, 1:10pm).
Which would result in more network trafic as more data would have to be sent due to errors. In case of infrastructure such as Blizzard's one it could easily result in higher lag and latency, and server side crashes (or in general service accessibility wouldn't be stable).Additionally I wouldn't bet on TCP for update server too.
Allods uses p2p for that and p2p network protocols such as bittorrent for example tend to use UDP together with TCP.Also most routers I believe allow to forward ports for both TCP and UDP protocols. If you are not sure which one to use then you can either forward both or use network sniffer to see which ports are used by what application (such application can also show which protocol is being used - TCP or UDP).Sorry for ressing old topic. Just wanted to clarify a few things.
About This GameGameplayDelve into the depths of epic mysteries across space and time, exploring the relationship between two factions at war within a unique setting. Develop your character to maximize their abilities, craft your own equipment, and enchant yourself via a rune based system to excel in both duels and Astral space-ship battles.World historyA thousand years ago, the Great Cataclysm split the world of Sarnaut into innumerable islands – called allods – which spread throughout the Astral. Their inhabitants learned to live in this new world by traveling the Astral in special ships. Shortly after, a war errupted between old-time enemies – the League and the Empire – both vying for power over the new world, resulting in bloody battles on allods and large-scale fights in the Astral that never cease. The cataclysm allowed adventurers and cutthroats to thrive on the chaos of war and profit from undiscovered treasures of the Astral, yet nobody knows that the real catastrophe is still yet to come.